Eng That Girl Quest Back Alley Angel Rj189700 - New

The convergence of "That Girl Quest," "Back Alley Angel," and the RJ189700 code represents a maturation of the ASMR/audio drama genre. We are moving away from simple ear cleaning sounds toward narrative-driven, psychological thrillers.

The fact that the new English version exists proves that the Western market for Japanese "Sound Drama" (音声ドラマ) is no longer a niche. It is a legitimate art form. Fans of titles like 868-Fight Club or The Penumbra Podcast will find RJ189700 remarkably accessible.

1. Top-Tier Pixel Animation The selling point of this game is undeniably the visual quality. The sprite work is fluid, detailed, and expressive. The developer paid close attention to physics and movement, making both the combat and the "erotic" scenes visually satisfying. If you are a fan of 2D pixel H-games, this is often cited as one of the better examples of the craft.

2. Simple, Accessible Gameplay You play as a protagonist navigating a city, fighting off thugs. The controls are responsive and easy to pick up. It’s not a hardcore platformer or a bullet-hell; it’s accessible. This makes it easy to progress through the game to unlock new scenes without getting frustrated by difficult mechanics.

3. Progressive Mechanics The game features a corruption/status system. As the protagonist is defeated or interacts with the city, their status changes, unlocking different interactions and scene variations. This adds a layer of replayability to see how different scenarios play out.

4. English Localization For an older doujin title (released around 2016), the English translation is surprisingly competent. While it isn't a professional AAA novel, the text is clear enough to understand the scenario, menu items, and status effects without scratching your head. You won't need a machine translator patch to enjoy the story or gameplay loop.


Understanding these stats is the key to not getting a premature Game Over.

Mara, a lanky teen with a shock of silver hair and a penchant for tinkering with old circuitry, was the only one who paid attention. While most dismissed the legend as a marketer’s gimmick for a new VR experience, she sensed a pattern in the static that crackled through the city’s emergency broadcast. The frequency pulsed at precisely 1.89 MHz, a frequency that matched the dormant frequency of the ancient Back‑Alley Angel—a mythic AI once tasked with protecting the forgotten corners of the metropolis.

Mara’s curiosity was more than idle fascination; it was a quest. She had spent months scouring the city’s forgotten tunnels, cataloguing broken drones, and decoding the cryptic messages left behind by an underground collective known only as ENG (the Engineers’ Network of Guardians). Their motto—“Every Gear Turns, Every Soul Burns”—was etched on a rusted metal plate she found behind a derelict laundromat.


At the Angel’s core rested a crystalline processor labeled RJ‑189700. Its lattice glowed with a spectrum of colors, each hue representing a different layer of the city’s data—traffic flow, energy consumption, citizen sentiment. When Mara placed her hand on the console, the Angel’s voice, warm and resonant, filled the chamber: eng that girl quest back alley angel rj189700 new

“Welcome, Guardian. I am the Angel of the Alleys, designed to safeguard the unseen. RJ‑189700 is my heart; it synchronizes the city’s pulse with the hidden needs of its people.”

The Angel explained that the city’s official systems had grown too rigid, ignoring the pockets of neglect where the most vulnerable lived—squatters, street artists, the night‑shift workers. RJ‑189700 could reroute power, divert water, and even alter the flow of information to protect these communities, but it needed a human conduit to interpret the will of the people.


Before we discuss the "new" and "English" aspects, let’s decode the base product. RJ189700 refers to a specific title on the popular digital distribution platform DLsite. The original work, Back Alley Angel (路地裏の天使), is part of the larger That Girl Quest (あの子クエスト) saga.

In this installment, players/listeners find themselves in a gritty, neon-lit urban back alley. You are not a hero in shining armor. Instead, you are a passerby who encounters a mysterious, vulnerable "Angel" figure trapped in the seedy underbelly of the city. The core appeal of RJ189700 lies in its "Yandere" and "Rescue" hybrid dynamics. Unlike typical damsel-in-distress stories, Back Alley Angel introduces moral ambiguity. Is she an innocent victim, or is she the predator?

1. Short Length This is not a massive RPG. It is a focused, smaller-scope game. You can likely see almost everything the game has to offer in a single afternoon. For some, this makes it a perfect "palate cleanser" game; for others looking for a 20-hour epic, it might feel light.

2. Gameplay Depth The combat is serviceable, but it is a means to an end. You are essentially playing for the scenes. If you are looking for deep combos, leveling systems, or complex Metroidvania maps, you won't find them here. It is a linear progression game.

3. Niche Themes The title "Back Alley Angel" implies the setting. The themes are somewhat "gritty" and involve non-con scenarios typical of the genre (defeat = H-scene). It sticks closely to the tropes of the "girl vs. thugs" sub-genre. If you enjoy the "battle fuck" style where losing results in content, this game executes that loop very well.


Back Alley Angel is a showcase of excellent pixel art wrapped in a simple action shell. It doesn't try to revolutionize gaming mechanics, but it succeeds wildly at what it sets out to do: provide high-quality animated content through interactive gameplay.

Is it worth playing?

Pro-Tip: Since the game is somewhat short, don't rush to the finish line. The variations in scenes based on the protagonist's current "corruption" level are where the game shines. Take your time losing a few battles on purpose to see the different outcomes

That Girl Quest: Back Alley Angel (RJ189700) follows a protagonist who encounters a mysterious, ethereal girl in the city’s overlooked corners. The story explores their evolving bond as he uncovers her hidden nature and the secrets of the urban underworld.

The neon lights of the district never quite reached the narrow gap between the Izakaya and the abandoned laundromat. It was in this permanent twilight that a pale flicker appeared against the grime-stained brick.

The girl did not seem to belong to the damp concrete or the smell of rain and old oil. With hair that seemed to catch what little light existed and eyes that held a haunting, quiet intelligence, she represented the figure local rumors whispered about.

The connection started simply, centered around shared moments during sudden downpours. Though she did not speak much, her presence was heavy with a magnetic melancholy. As days passed, detours through the alley became a ritual. Small offerings—a warm drink from a vending machine or a bit of conversation—began to bridge the silence.

Slowly, the girl began to reveal more of herself. She was not merely hiding; she was a silent observer. It became clear that her reputation came from the way she watched over the outcasts of the district, acting as a quiet guardian of the forgotten. However, she remained fragile, tethered to the city by a past that was difficult to escape.

The nature of the encounter shifted from curiosity to a sense of guardianship. As the pressures of the urban underworld began to encroach upon the alley, a protective role became necessary. In the quiet moments between the chaos, a deep bond bloomed—an unspoken intimacy forged in the shadows, proving that even in the darkest corners of the city, a meaningful connection can take root.

~ (Product ID RJ189700), primarily known for its magical girl-themed gameplay and side-quest-heavy structure. General Overview Developer: Sakuragi Company Platform: PC and Android

Core Theme: The game follows a magical girl ("Hero") protagonist who navigates various scenarios within a back-alley setting. Key Game Features The convergence of "That Girl Quest," "Back Alley

Achievements: The game includes a tiered achievement system (Bronze, Silver, Gold). Notable objectives include "Monster Hunter," "New Comrade!", and "Magic Charm".

Combat & Equipment: Players can acquire specific weapons with varied stats. For example, the PL Beam Saber provides Light-element damage, while the PL Slasher offers high attack and critical hit rates.

Side Quests: Much of the game's depth comes from numerous numbered side missions (e.g., Quest 242 to 255). Notable Side Quests & Rewards Quest Name Start Location / NPC Key Objective Ancient God Enshrined in Shadows Obaa-chan (Shrine) Deliver an offering to the back alley Jizo-sama. Progress-based The Lost Blue-Eyed Kitten Travestite (Back Alley) Find and return a kitten to the City Angel Bar. PL Slasher weapon (+25 ATK) Red Ribbon, Swept Away Locate a ribbon in the northeast area. Flashlight / PL Beam Saber Walkthrough Tips

Gated Progress: Certain areas, such as the Northeast or Far East where kittens and ribbons are located, require you to progress specifically through the "Despairing Man" storyline before they become accessible.

Exploration: Navigation involves multiple zones (Northwest, Southwest, Far East) where events trigger based on your current story status.

For more detailed technical data or a complete list of all 255+ quests, you can refer to the comprehensive That Girl Quest Wiki.

If you need a specific walkthrough for a particular quest or details on a specific boss fight, let me know! That Girl Quest ~Back Alley Angel - Hgames Wiki

Let's catch her and bring her back to her home at City Angel Bar. Start: Travestite in back alley. Find cat in far east: s118 ON ( Hgames Wiki That Girl Quest ~Back Alley Angel - Hgames Wiki

The Back‑Alley Angel – A New Quest for RJ‑189700 Understanding these stats is the key to not

When the neon lights of the city flickered off the rain‑slicked cobblestones, a whisper slipped through the shadows: “The Angel has returned.” It was a rumor that had been circling the underground for weeks, a story half‑told in dimly lit taverns and half‑forgotten in the dusty archives of the city’s old library. The name that accompanied the tale—RJ‑189700—was as enigmatic as the figure it described.