Dos2 Item Ids New
| Change | Example |
|--------|---------|
| Old ID (Classic) | WPN_2H_Sword_SourceKing_123456 |
| New ID (DE) | WPN_2H_Sword_SourceKing_DE_7890abc |
| Some base game items were renamed in DE | ARM_Wizard_Robe_Fire_A → ARM_Intelligence_Robe_Fire_A |
Always use DE-specific IDs if playing Definitive Edition. Classic IDs may crash or spawn wrong items.
In Diablo 2, each item, whether it's a weapon, armor, potion, or any other object, has a unique identifier known as an Item ID. These IDs are crucial for game developers and modders, as they allow for the identification and manipulation of items within the game's code. dos2 item ids new
In-game, press ( (the grave/tilde key next to 1) to open the console. Use this exact syntax:
Item "ItemName" X
Alternatively, if you have the script extender:
Osi.TemplateAddTo("ItemName", X, CharacterGetHostCharacter(), 1) | Change | Example | |--------|---------| | Old
Example: To spawn the new Devourer's Pants, you type:
Item "ARM_LUL_Devourer_Pants_902fd6e0-7534-4f70-9d9c-0bb9c36c139b" 1