Dairantou Smash Brothers- Dlc Update 1.1.7 3d... -
No major update is without unintended quirks. Dataminers found three notable bugs in Version 1.1.7 3D:
Crash Bandicoot (Activision / Bandai Namco collaboration)
Release Date: April 23, 2026
Includes all previous DLC + new content Dairantou Smash Brothers- DLC Update 1.1.7 3D...
For players looking to adapt, here’s a weekly drill routine:
Week 1 – Shadow Awareness
Go to Training Mode on Battlefield. Turn on “Show Depth Grid” (new option under Stage Hacks). Practice short hop fast falls while keeping your shadow centered on the stage’s middle line. No major update is without unintended quirks
Week 2 – Depth Parrying
Set a CPU Kazuya to repeat EWGF. Parry not by timing alone, but by walking slightly in/out of the foreground. A successful depth parry makes a distinct “chime” sound.
Week 3 – Ledge Depth Wars
With two friends, practice ledge trumping. The new rule: The character with the shallowest Z-depth (closest to camera) wins the ledge if grab frames tie. Use rolls to manipulate your depth before grabbing. Kazuhiro:
Week 4 – Projectile Depth Faking
Play as Samus. Fire a Charge Shot at center depth, then immediately roll forward (changing your Z-depth to background) and fire a second uncharged shot. Opponents will instinctively dodge the first shot’s depth plane, leaving them open to the second.
N. Sanity Beach (3D Depth Mode)
| Mechanic | Pre-1.1.7 | Post-1.1.7 3D | |----------|-----------|----------------| | Shield parry window | 5 frames | 4 frames (but now depth-sensitive) | | Ledge grab priority | First come, first served | Z-depth nearest wins | | Projectile reflection | Angle-based | Angle + depth distortion | | Air dodge intangibility | Frames 1-26 | Frames 1-22 + depth vanish on 23-26 |
The most controversial change is the depth vanish on late air dodges. During frames 23-26 of any directional air dodge, the character becomes intangible but also “phase-shifts” 0.5 units backward on the Z-axis. This allows skilled players to dodge through certain depth-specific hitboxes—but also makes them vulnerable to moves that cover multiple depth layers (e.g., Sephiroth’s Scintilla).