Reason Remoter

Creature Framework 30 Upd – Validated

The new NIO 2.0 system uses different morph keys. If your creature mod uses NiOverride.AddMorph() directly, you must update to NIO2_MorphCreature().

Let’s break down the major updates you need to start using today:

We ran CF30 against CF2.5 on a standard RTX 3060 / Ryzen 5 test bench: creature framework 30 upd

| Scenario | CF 2.5 (Avg FPS) | CF 30 (Avg FPS) | Memory Δ | | :--- | :--- | :--- | :--- | | 10 unique creatures (1k poly each) | 118 | 142 | -12% | | 3 complex dragons (50k poly + physics) | 58 | 89 | -31% | | 1 player morphing creature (real-time fusion) | 34 | 96 | -45% |

The takeaway: If you held off on real-time creature morphing due to performance, you are out of excuses now. The new NIO 2


Based on typical mod framework evolution, the "30 upd" would include:

| Feature Area | Changes / Fixes | |--------------|------------------| | Scripting | Optimized Papyrus VM overhead; reduced script lag during creature spawns. | | Skeleton Support | Added compatibility with XPMSSE v7.0+ creature bones. | | Configuration | New MCM (Mod Configuration Menu) page for creature-specific debug logging. | | Performance | Cached creature armor addon lookups; faster reset of overlaid models. | | Bug Fixes | Fixed CTD when reloading a save with active creature buffs; corrected scale reset after un-equipping. | | Mod Integration | Native support for "More Nasty Creatures" and "ABC" (Animated Beast's Cocks) v3.0. | Based on typical mod framework evolution, the "30

The Mod Configuration Menu (MCM) has been rebuilt from flash to a native Dear ImGui interface (via Skyrim’s ImGui addon). This means: