For the average Japanese salaryman, the core of their entertainment diet is not prestige drama, but the Variety Show. These programs occupy prime-time slots and are a cultural shock for Western viewers.
Unlike American talk shows (interviews + monologue) or British panel shows (quiz + banter), Japanese variety TV focuses on "reaction" and "challenge." Shows like Gaki no Tsukai ya Arahende! involve comedians being slapped on the buttocks with a plastic bat if they laugh during a silent library game.
The most infamous rule of the idol industry is the unofficial ban on romantic relationships. In the West, a pop star having a boyfriend is tabloid fodder; in Japan, it can be career suicide. Idols sell the fantasy of the "virtual boyfriend/girlfriend." When a member of the supergroup AKB48 revealed she had a boyfriend, she famously shaved her head and posted a weeping apology video to appease furious fans. This highlights a critical cultural clash: the Western value of authenticity versus the Japanese value of Wa (harmony and maintaining the illusion).
While the West obsesses over "hardcore" console gaming, Japan’s working adults have pivoted to mobile gaming. Games like Fate/Grand Order and Puzzle & Dragons generate billions of dollars through the "Gacha" system (selling random virtual items)—a mechanic that is essentially a digital, legalized slot machine, now replicated by gaming giants worldwide.
| Aspect | Japan | South Korea (K-ent) | USA (Hollywood) | |--------|-------|--------------------|------------------| | Global Export Strategy | Moderate, historically insular | Aggressive, gov’t-backed | Full global saturation | | Fan Interaction | Controlled, paid events | Intense via livestreams, fan cafes | Distant, management-mediated | | Talent Training | Scouting + agency system | Rigorous trainee system (years) | Open calls, networking | | Digital Adoption | Late but accelerating (2020+) | Early, native | Native but fractured | | Work-Life Balance | Poor (entertainment sector) | Very poor (notorious) | Better (unions exist) |
When Westerners think of the Japanese entertainment industry and culture, the first image is usually a character with large, expressive eyes and spiky hair. Anime (animation) and Manga (comics) are not merely genres in Japan; they are a mainstream medium covering everything from cooking and sports to economics and existential horror.
geom
ggplot2 builds charts through layers using
geom_ functions. Here is a list of the different
available geoms. Click one to see an example using it.
Annotation is a
key step
in data visualization. It allows to highlight the main message of the
chart, turning a messy figure in an insightful medium.
ggplot2 offers many function for this purpose, allowing
to add all sorts of text and shapes.
Marginal plots are not natively supported by ggplot2, but
their realisation is straightforward thanks to the
ggExtra library as illustrated in
graph #277.
ggplot2 chart appearance
The theme() function of ggplot2 allows to
customize the chart appearance. It controls 3 main types of
components:
Here’s the official ggplot2 cheatsheet created by Posit. It covers all the key concepts of the library.
I've also compiled it with the most useful R and data visualization cheatsheets into a single PDF you can download:
ggplot2
A cheatsheet for quickly recalling the key functions and arguments of the ggplot2 library.
ggplot2 title
The ggtitle() function allows to add a title to the
chart. The following post will guide you through its usage, showing
how to control title main features: position, font, color, text and
more.
ggplot2
If you don't want your plot to look like any others, you'll definitely
be interested in using custom fonts for your title and labels! This is
totally possible thanks to 2 main packages: ragg and
showtext. The
blog-post below
should help you using any font in minutes.
facet_wrap() and
facet_grid()
Small multiples is a very powerful dataviz technique. It split the
chart window in many small similar charts: each represents a specific
group of a categorical variable. The following post describes the main
use cases using facet_wrap() and
facet_grid() and should get you started quickly.
It is possible to customize any part of a ggplot2 chart
thanks to the theme() function. Fortunately, heaps of
pre-built themes are available, allowing to get a good style with one
more line of code only. Here is a glimpse of the available themes.
See code
For the average Japanese salaryman, the core of their entertainment diet is not prestige drama, but the Variety Show. These programs occupy prime-time slots and are a cultural shock for Western viewers.
Unlike American talk shows (interviews + monologue) or British panel shows (quiz + banter), Japanese variety TV focuses on "reaction" and "challenge." Shows like Gaki no Tsukai ya Arahende! involve comedians being slapped on the buttocks with a plastic bat if they laugh during a silent library game.
The most infamous rule of the idol industry is the unofficial ban on romantic relationships. In the West, a pop star having a boyfriend is tabloid fodder; in Japan, it can be career suicide. Idols sell the fantasy of the "virtual boyfriend/girlfriend." When a member of the supergroup AKB48 revealed she had a boyfriend, she famously shaved her head and posted a weeping apology video to appease furious fans. This highlights a critical cultural clash: the Western value of authenticity versus the Japanese value of Wa (harmony and maintaining the illusion).
While the West obsesses over "hardcore" console gaming, Japan’s working adults have pivoted to mobile gaming. Games like Fate/Grand Order and Puzzle & Dragons generate billions of dollars through the "Gacha" system (selling random virtual items)—a mechanic that is essentially a digital, legalized slot machine, now replicated by gaming giants worldwide.
| Aspect | Japan | South Korea (K-ent) | USA (Hollywood) | |--------|-------|--------------------|------------------| | Global Export Strategy | Moderate, historically insular | Aggressive, gov’t-backed | Full global saturation | | Fan Interaction | Controlled, paid events | Intense via livestreams, fan cafes | Distant, management-mediated | | Talent Training | Scouting + agency system | Rigorous trainee system (years) | Open calls, networking | | Digital Adoption | Late but accelerating (2020+) | Early, native | Native but fractured | | Work-Life Balance | Poor (entertainment sector) | Very poor (notorious) | Better (unions exist) |
When Westerners think of the Japanese entertainment industry and culture, the first image is usually a character with large, expressive eyes and spiky hair. Anime (animation) and Manga (comics) are not merely genres in Japan; they are a mainstream medium covering everything from cooking and sports to economics and existential horror.