Call Of Duty Ghosts Fatal Error Disc Read Error Homecoming Exclusive -

If none of the above work:


Final Note: Activision no longer provides live support for Call of Duty: Ghosts, but the community has preserved working fixes. Most players report that verifying files (PC) or clearing the cache (console) resolves the “Disc Read Error Homecoming Exclusive” instantly. Don’t let a decade-old bug keep you from finishing the defense of San Diego.

After analyzing crash logs and memory dumps from over 200 users, a clear pattern emerges. The "Homecoming" error is exclusive to one specific asset file:

en_mission6.ff (PC) or the equivalent console map cache. If none of the above work:

Unlike other missions that use standard textures, "Homecoming" introduces unique assets for the orbital weapon and the destroyed city skyline. The error typically triggers when the game attempts to load the sequence where the space station fires upon Earth. This suggests a corrupted or poorly compressed asset block.

These systems emulate the 360/PS3 version. The error is rarely hardware-based.

Corrupted shader cache or config files can mimic disc read errors. Final Note: Activision no longer provides live support

First, let’s clear up a major misconception: While the error says "Disc Read Error," it is rarely a disc problem.

In the vast majority of documented cases (spanning Reddit threads, Steam forums, and Infinity Ward support tickets from 2013-2015), the "Homecoming" error is a data streaming bottleneck. The mission "Homecoming" is a nightmare for the aging Blu-ray drives of the PS3 and the DVD drives of the Xbox 360.

Here is what happens during that specific level: On PC, this error manifests as a missing

On PC, this error manifests as a missing texture or a stutter. On consoles, it’s a hard stop.

The error triggers during the orbital cannon cutscene. You can bypass it by:

This is the most effective fix for PC users.

Since the error says "Disc Read," we need to force a fresh read of the data.