These are the most sought-after codes in the -Updated- version, as they bypass the 0.6.1 genetic entropy system.
| Code | Effect |
| :--- | :--- |
| debug.breeding.force_shiny 1 | Forces the next egg to hatch a Shiny/Alternate color variant. |
| debug.breeding.set_iv 31 | Sets all IVs (Individual Values) to maximum (31) for the selected parent. |
| debug.breeding.unlock_all_traits | Removes all genetic locks, allowing cross-breeding of any species. |
| debug.mutation.trigger Chaos | Forces a "Chaos Mutation" on the next hatch (exclusive to v0.6.1). | Breeding Farm Debug Codes -v0.6.1- -Updated-
| Code | Effect |
| :--- | :--- |
| freeresources | Gives you a large amount of Gold and Resources. |
| freeitems | Adds a stack of every item in the game to your inventory. |
| unlockallmonsters | Unlocks all monster species in the shop and breeding menu. |
| debugmode | Enables a debug menu accessible via the UI, allowing for variable editing. |
| fastgrow | All crops and monsters grow/instantly finish tasks. |
| maxlevel | Sets the level of all currently owned monsters to the maximum. | These are the most sought-after codes in the
(Note: As this is an adult/h-game, these codes are often distributed via developer posts on platforms like Patreon or SubscribeStar. If the codes above do not work for your specific build, the developer may have changed them in a silent update.) | | debug
This guide explains how to use, interpret, and troubleshoot the debug codes in Breeding Farm v0.6.1. It covers where codes appear, what each code means, typical causes, suggested fixes, and logging best practices.