Sequence 6 is a pivotal chapter that offers several exclusives—unique schematics, Homestead upgrades, achievement/trophy opportunities, and branching ally outcomes—largely controlled by stealth-focused play and non-lethal decision-making. To secure all exclusives, complete Sequence 6 missions with high Homestead influence, preserve key NPCs, and finish subsequent Homestead favors unlocked by your choices.


For the Original Version (2012):

  • Replace the existing file (Backup your old save first!).
  • For the Remastered Version (2019):

  • Paste the save file.
  • Not all saves are created equal. A high-quality exclusive save file will have the following statistics. Before you download, check the readme file against this checklist:

    | Feature | Status in Exclusive Save | Why it matters | | :--- | :--- | :--- | | Main Story | Start of Sequence 6 | You skip Haytham and Child Connor. | | Frontier Map | Partially Revealed (Boston & Frontier) | You can fast travel to major cities but no caves mapped. | | Homestead | Level 1 (Just the mansion) | You can recruit every artisan yourself. | | Weapons | Standard Sequence 6 Loadout | No end-game god weapons; balanced difficulty. | | Collectibles | 0% | No Peg Leg trinkets, Almanac pages, or Feathers collected. | | Naval Missions | 0% (Aquila unlocked but not sailed) | You can do all naval side quests fresh. | | Money | Approximately £5,000 - £10,000 | Enough to buy maps, not enough to break economy. | | Sync Percentage | ~20% (Story only) | Leaves 80% of the game for you to enjoy. |

    Warning about "False" Exclusives: Be wary of files labeled "Sequence 6" that have 45% sync. That means the original player ran around the frontier for hours doing random side activities. That ruins the experience if you are a completionist.


  • Non-lethal vs. lethal choices early in Sequence 6 create branching scenes in the final act, changing some mission approaches and cutscene content.
  • Unique Gear
  • Achievements / Trophies
  • Companion/Ally Availability
  • If your "Assassin Creed 3 Save Game Sequence 6 Exclusive" isn't working, check these issues:

    Issue: "Save file is corrupt."

    Issue: The game loads, but Connor is naked or has missing textures.

    Issue: Sequence 6 starts, but I have no weapons.

    Conclusion: The Frontier Awaits

    The first five sequences of Assassin’s Creed III are a bold narrative risk, but on subsequent playthroughs, they become a tedious barrier to the open-world freedom of the Revolutionary War. An "Assassin Creed 3 Save Game Sequence 6 Exclusive" is the ultimate tool for the modern gamer who values their time.

    It offers the best of both worlds: the mid-game power and aesthetic of a seasoned Assassin, with the untouched side content of a fresh playthrough. By following our installation guide and hex-edit instructions, you can bypass the Haytham slog and the Boston tutorials in under five minutes.

    So, download a verified exclusive save, hex-edit your ID, and set sail on the Aquila. The redcoats aren't going to liberate themselves.


    Disclaimer: This article is for educational purposes regarding personal save file management. Always backup your original saves and only download files from reputable community sources (like Nexus Mods or the Steam Community Hub) to avoid malicious data.

    Unlocking the Full Potential of Assassin’s Creed III: Sequence 6 Save Game Essentials

    In the sprawling world of Assassin’s Creed III, Sequence 6 serves as a pivotal turning point where Connor truly begins his hunt for the Templars. For players looking to maximize their experience, acquiring a high-completion Sequence 6 save game often provides "exclusive" access to early-game power spikes, legacy items, and a clean slate for the legendary Boston Tea Party missions. Why Sequence 6 is the "Golden" Save Point

    Sequence 6 is widely considered the best place to find or create a custom save file because it marks the end of the lengthy prologue and the beginning of Connor’s full autonomy.

    Ubisoft Club & Legacy Rewards: In the Remastered edition, many "exclusive" outfits—such as those of Altaïr, Ezio, and Aguilar—become fully equippable in the Homestead basement only after completing Sequence 6.

    Recruitment & Liberation: This sequence introduces Stéphane Chapheau, your first Assassin recruit. A perfect save file at this stage typically includes fully cleared Boston liberation missions, granting you immediate access to powerful Assassin signals.

    The Homestead Foundation: By this point, key artisans like the Blacksmith and Woodworker can be recruited, allowing you to start crafting high-tier upgrades and weapons like the War Tomahawk earlier than intended. Key Missions in Sequence 6

    If you are aiming for 100% synchronization on your own save, you must master these four memories: YouTube·JorRaptorhttps://www.youtube.com

    You're referring to a specific save game sequence from Assassin's Creed III.

    Sequence 6: The Boston Bounty

    In Sequence 6 of Assassin's Creed III, you play as Connor Kenway, the protagonist, as he navigates the streets of Boston. This sequence focuses on Connor's bounty hunting activities, where he'll have to track down and capture or kill certain targets.

    Exclusives in this Sequence

    During Sequence 6, you'll have the opportunity to complete some exclusive content:

    Keep in mind that I'm assuming you're referring to the standard game. If you're playing a modded version or a different edition, the content might vary.

    Are you stuck on a particular part of Sequence 6 or would you like more information about the game mechanics or storyline? I'm here to help!

    If you're looking to jump straight into the meat of Connor's journey, downloading an exclusive "Sequence 6" save game is the ultimate shortcut. This specific point in Assassin's Creed 3

    marks the end of the long prologue and the true beginning of the American Revolution arc. Why Start at Sequence 6?

    By the start of Sequence 6, you've finished the "Native American simulator" and the long setup. This save file typically offers:

    The Assassin Fantasy: You are now adult Connor, fully initiated into the Brotherhood.

    Boston & Frontier Access: The world has opened up, and the major cities are accessible for exploration.

    Upgraded Arsenal: Most exclusive saves come with pre-collected feathers, almanac pages, and treasure chests, giving you a head start on upgrades. Where to Find Exclusive Save Files

    You can download verified save files from these popular community hubs:

    Nexus Mods: Darny's 37 Sync Starter Save for the Remastered version starts you exactly at Sequence 6 with almost everything collected up to that point.

    SaveGameWorld: Offers various sequence-specific files for the original AC3 PC release.

    Reddit / Steam Guides: Community members often share 100% sync files on the Assassin's Creed Steam Community. How to Install the Save Locate your save folder:

    Ubisoft Connect: C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\savegames\\5059.

    Steam/Remastered: %userprofile%\Documents\Assassin 3 Remaster\Save Games.

    Backup your current saves: Always copy your existing files to a separate folder before overwriting.

    Disable Cloud Sync: In the Ubisoft Connect settings, disable "Cloud Save Synchronization" to prevent the game from overwriting your new save with your old one.

    Paste & Play: Drop the downloaded files into the folder and launch the game. Sequence 6 Key Missions

    If you're using this save to practice 100% synchronization, keep an eye on these tricky objectives:

    This story bridges the gap between the end of the tutorial/origin story and the beginning of Connor’s true war against the Templars in the Frontier.


    The Setting: Late 1770. The dust has settled on the execution of the Templar agent John Pitcairn at the Battle of Bunker Hill. The Colonies are in chaos.

    The Protagonist: Ratonhnhaké:ton (Connor), returning to the Davenport Homestead.


    The silence of the Davenport manor always felt heavier after a kill. It was a different kind of quiet than the forest. In the woods, silence was alive—the chirp of a cricket, the rustle of a fox. In the manor, silence was just the absence of noise.

    Connor stood by the fireplace, the orange glow dancing across the serrated blades of his hidden blades. He retracted them with a sharp snick, the sound echoing in the empty room. Achilles sat in his chair by the window, his back to his student, staring out at the darkening Atlantic.

    "Pitcairn is dead," Connor said, his voice low, still rasping from the smoke of the battlefield.

    "I know," Achilles replied, not turning around. "The air feels lighter already. You did well."

    "Did I?" Connor walked to the large table in the center of the room, pressing his hands against the map of the Frontier. "I see the patterns now. Pitcairn was a piece. But the board remains."

    Achilles wheeled his chair around, his eyes sharp despite his age. "You are thinking of Charles Lee."

    Connor’s jaw tightened. The name was a curse in his mind. "He walks free while I clean up his mess. The Templars are not just soldiers, Achilles. They are the architecture of this war. I cut down a general, but the architect remains."

    "Then you must dismantle the scaffolding," Achilles said softly. "But not tonight. Tonight, you rest. You have earned your sequence."

    Connor shook his head. He turned away from the map and walked out into the night air. Rest was a luxury he could not afford. The visions of his mother’s death, the fire, and Charles Lee’s sneering face were too fresh. He needed the forest.

    Connor mounted his horse and rode toward the dense tree line of the Frontier. He wasn't hunting for contracts or chasing clues tonight; he was hunting for peace.

    He found it near the border of the Kanien'kehá:ka lands, a dense copse of trees where the wind sang through the pines. He dismounted and scaled a great oak with practiced ease, settling on a thick branch that overlooked a winding trade road.

    From his vantage point, he watched the world. A caravan of redcoats marched south, their boots churning the mud. He watched a deer graze in the underbrush, unaware of the predator above. This was the balance his people spoke of. This was the truth the Assassins protected.

    Suddenly, the deer’s ears twitched. It bolted.

    Connor stilled his breathing. The redcoats hadn't spooked it; they were too far away. Something else was coming.

    He listened. Beneath the sound of the wind, he heard the distinct, rhythmic crunch of boots on dry leaves—not marching, but stalking.

    Connor shifted his weight, his dark robes blending perfectly with the bark. He engaged his Eagle Vision. The world turned grey, save for a single figure moving through the brush below. A brilliant gold silhouette.

    A Templar agent.

    Connor narrowed his eyes. This wasn't a high-ranking officer like Pitcairn or Howe.